Wednesday, June 6, 2012

Project Tomorrow Storyboard

Storyboard – Video Podcast- Computer Games in the Classroom
1. Intro
2. Usage of computer games
3. Games being played
4. The Effects
a. The positive
b. The negative
5. Wrap up/Conclusion/Works Cited



1. Intro –

Audio: Quick overview on how technology has entered the classroom even at the earliest grade level, 1st grade. Thesis: Computer games in the classroom are affecting students education – the question is now are they causing positive effects or service as a negative influence on early childhood education?

Visual: Video of student playing games at home and in the school atmosphere.

2. Usage of computer games –

Audio: Before looking at the effects, we must first acknowledge the usage of computers games from 1st graders at home and in the classroom.
-Narration of statistics on how much computers are being used by 1st graders.
-Interviews from 2-3 teachers on how often they use computers in the classroom.

Visual: Text of certain factual statistics to put more emphasis on the data. Also put in a video a student playing a computer game.

3. Games being played –

Audio: After recognizing computers are being used we must now discover the games that are being played.
-Interviews from 2-3 teachers on the games the students play.
-Interview from 5-6 students on what they learn in their computer games.
Visual: A video of specific educational computer games.

4. The Effects

Audio: The affects of playing computer games in school are debatable. There are many arguments which explain the benefits of students gaming while there is also a list of why students should not be playing computer games in school.
–Narration of research on the positive aspects of computer games in school. Gets rid of boredom (The 21st-Century Digital Learner, Prensky), get students excited, creates classroom collaboration, students are typically familiar with the software, etc..
-Interviews from teachers on what they believe computer games to be a positive impact on children’s education.
–Narration of research on the negative aspects of computer games in school. Antisocial interaction, violence, tendency to overdo games, potential to be become addicted
-Interview from teachers on the concerns they have on computer games for children in the classroom.
Visual: Videos of students playing games and videos of specific computer games in the classroom.

5. Wrap-up/Conclusion/Bibliography

Audio: Final review of thesis – positive and negative aspects of gaming in classroom. My opinion on the subject - (I believe computer games are a useful tool for teachers)

Visual: Last slide will include another video of students playing games on the computer along with text of the works cited.

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